Necromancer Build Guide: Making the Most of the Hand of Naz in Diablo 4
So you've scored the Hand of Naz—congrats! Now what?
Let’s talk about how to build your Necromancer around this amazing item. The Hand of Naz is a game-changing glove that lets you trade your Skeletal Warriors and Golems for powerful Skeletal Mages, and eventually, Skeletal Arch-Mages. Here’s how to make the most of it.
Step 1: Skill Tree Focus
You’ll want to go deep into the Summoning tree, obviously. Max out your Skeletal Mage talents and look for passives that improve minion damage and survivability. Skip Warrior and Golem upgrades—you won’t need them anymore.
Step 2: Key Passives and Buffs
Focus on skills that boost minion attack speed, damage, and life leech. The longer your Mages live, the more likely they are to reach the 25-attack threshold and become Arch-Mages. Use Blood Golem sacrifice to get extra health regen, or Bone Golem sacrifice for armor boosts.
Step 3: Gear and Stats
Aside from the Hand of Naz, aim for gear that enhances Intelligence, Minion Damage, Cooldown Reduction, and Resource Generation. Items with Lucky Hit bonuses also help, especially if they benefit minions.
Step 4: Playstyle
The key to success is letting your Arch-Mages do the heavy lifting. You’ll focus on positioning, curses, and corpse management. Keep moving, keep enemies distracted, and let your upgraded mages clean house Diablo 4 gold buy.
With the right setup, your build becomes a near-autonomous death machine—and you just sit back and watch the chaos unfold.
4. Skeletal Mages vs Warriors in Diablo 4: Why Mages (and the Hand of Naz) Win Every Time
If you’ve played Necromancer in Diablo 4, you already know your minions can make or break your build. But when it comes to Skeletal Mages vs Skeletal Warriors, the debate is pretty much over—Mages win, especially if you have the Hand of Naz.
Here’s why.
Range is King
Skeletal Mages attack from a distance, which means they avoid a lot of damage. Warriors, on the other hand, dive right into combat and die fast. Less downtime = more DPS.
Scaling Power
Mages scale much better with gear and buffs, especially once you turn them into Arch-Mages using the Hand of Naz. That upgrade gives them AOE and teleport, making them not just stronger, but also way harder to kill.
Customization
Mages have different elemental types (Shadow, Bone, Cold). You can mix and match for different effects. Warriors are pretty much just melee brutes.
Mob Control
With enough Mages, you can lock down mobs with cold effects, blow up corpses from range, and wipe out groups without taking damage. Warriors just don’t offer the same control.
So if you’re serious about Necromancer dominance, ditch the Warriors, grab the Hand of Naz, and go full Mage mode. Trust me—it’s like upgrading from zombies to artillery Diablo 4 Items.

