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Bogdan Petrov
Bogdan Petrov

Street Fighter Zero Dramatic Battle Music



All of the games except HFSA have a Dramatic Battle mode selectable from the main menu. A dramatic battle is two characters, one or both human controlled, against one computer controlled opponent. There's another variant available in SFAA: if you hold X, triangle and R2 when selecting DB from the menu, it's like Survival Mode, with a single round battle against all the characters, with life carried over and replenished a bit from round to round. Make sure your partner doesn't suck.




Street Fighter Zero Dramatic battle music



One particular secret feature of Alpha that supports the claim that Alpha was inspired by the movie is the Dramatic Battle mode, in which two characters (Ryu and Ken) would fight a third (M. Bison) at the same time, similar to the ending of the movie (the background music for this particular battle is also the main theme of the movie). This feature was a fairly popular part of Alpha, and at least one version of each game would have a hidden option to fight in Dramatic Battles.


For starters, what makes Street Fighter Alpha 3 MAX such a great PSP offering is that it's jam packed with lots of game modes and fighters to choose from. A wide range of game modes are available to players from the outset, including standard Arcade, VS., Training, and Score Ranking modes. There's also a World Tour mode where players travel the globe and engage in various types of battles while building up their fighter's attributes and "ISMs". In addition, there's also an Edit Mode where players can edit a fighter's attributes and "ISMs".


Other game modes include a Dramatic Battle mode that lets players team up with a CPU-controlled partner of their choice and go 2-on-1 against their CPU opponents with Reverse Dramatic Battle mode allowing for the opposite to happen, giving the CPU a 2 on 1 advantage. In addition players can engage in various types of battles in the Free Battle mode, battle through an onslaught of opponents under different battle conditions in the Survival mode, battle through 100 matches in the VS 100 Kumite mode, experience some 2-on-1 team battle-like action in the Variable Battle mode, and quickly jump to each selected fighter's respective final boss battle in the Final Battle mode.


Take those three "isms" and multiply that by 36 characters (plus two more boss versions of characters) and that's a LOT of gameplay. The sprites are shrunken down a bit, but all of the animation seems to be there. And, hey, who's to complain about three new (borrowed, more like) characters in addition to the complete SFA3 lineup? There are even dramatic battle and survival modes. Pretty nice. Five of those characters, extra game modes, and some extra cheater-like abilities need to be unlocked, though, either by spending a lot of time finishing game modes, or just putting in a couple of codes.


All the essentials of one of the best 2D fighters ever made remains intact on the GBA, but all of the deleted endings, backgrounds, and music are sorely missed. If those things don't matter to you, it's worth getting. It still doesn't quite stand up to the console versions, though, what with their six buttons and miraculous amounts of media on these newfangled optical discus devices. It still has full character animations (for the resolution, anyway), perfectly intact gameplay, and three new characters. Weigh these pros and cons a bit before making a buying decision.


During the scene where Chun-Li is describing Bison's three street fighters-turned-terrorists, their Japanese names are shown on two profiles: Balrog was originally named Mike Bison, and Vega was originally named Balrog. M. Bison on the other hand was originally named Vega (the "M" initial before the name "Bison" stands for Master).


A year later, Capcom release an interactive movie game simply titled Street Fighter II: Movie for PlayStation and Sega Saturn. They also released the CP System-II prequel to the original game called Street Fighter Alpha: Warriors' Dreams (known as Street Fighter Zero in Japan, Asia, South America and Australia) the prequel borrowed many of elements from the animated movie such as Master Bison's muscular body, Master Bison's VTOL jet is shown in endings, the idea of Ken's long hair originated from the animated movie, Ryu and Ken versus Master Bison in a secret "dramatic battle" stage in the original arcade version while in the Japan arcade version of the game features an instrumental QSound rendition of "Itoshisa To Setsunasa To Kokoro Tsuyosa To" is played instead of Master Bison's regular theme in that game, the overhaul Street Fighter Alpha/Zero 2 [1996] and the sequel Street Fighter Alpha/Zero 3 [1998] also borrowed many elements from SFII: the animated movie and they released an anime series by Manga Entertainment called Street Fighter II: Victory also directed by Gisaburo Sugii.


The game brings back all thirteen characters from Street Fighter Alpha, with M. Bison, Akuma, and Dan now being immediately selectable as playable characters. In addition to the Alpha roster, Alpha 2 includes Dhalsim and Zangief, both from Street Fighter II, Gen, an assassin from the original Street Fighter, Rolento, a member of the Mad Gear gang who originally appeared in Final Fight, and newcomer Sakura, a Japanese schoolgirl who takes up street fighting after witnessing one of Ryu's battles.[4] The game also features a "classic-style" alternative version of Chun-Li where she is wearing her outfit from the Street Fighter II series.


This second soundtrack album includes tracks from the tough, optional content added to the game post-release. The wonderfully characterful, almost pantomime-like bosses deserved dramatic music cues, and Christopher Larkin went full rock opera for The Grimm Troupe. 041b061a72


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